A drawing made by a child on paper with a pencil. That single drawing became the starting point.
Using XBRUSH's background removal, pose change, and video generation in sequence — we went from printed output → flipbook play → coloring activity → animated video. We experienced firsthand how rich creative play with a child can become.
Background removal — Clean up the phone photo and extract just the character
Pose change — Generate multiple poses from the same character
Print & flipbook assembly — Arrange poses in Canvas, print, cut, and bind
Coloring activity — The child colors the printed outlines by hand
Video generation — Animate the drawing into a moving character with Kling v2.1 Pro
The Starting Point: Elli, Drawn by a Child
A game character named Elli, drawn by hand — a Minecraft-style character holding a bow with items in both hands, carefully drawn with pencil and colored pencils in a sketchbook.
But taking a photo with a phone left shadows in the background, making it hard to use as-is.
Step 1: Clean Character Extraction with XBRUSH Background Removal
We used XBRUSH's background removal feature. Upload a photo and AI automatically removes the background.
Even the shadows disappeared cleanly, leaving only the character on a white background. AI naturally resolved the phone photo's lighting issues.
Step 2: Generate Different Poses with XBRUSH Pose Change
Using XBRUSH's Edit > Pose Change feature (nanobanana), we applied different poses to the same character:
"Spread both arms to the sides" prompt → arms-out pose
"Raise both arms to the sky" prompt → hands-up pose
The original character's style and colors stayed intact while only the pose changed naturally. Seeing the child's own character move in different ways was magical.
Step 3: Print → Flipbook Play
We clicked "Edit in Canvas" to open the XBRUSH canvas editor, then arranged the different poses side by side on a single page.
We printed two poses side by side on A4, cut them out, and assembled them into a flipbook.
Flipping through the pages makes Elli appear to raise and lower her arms. This was the child's favorite moment — feeling as if their own character was actually moving.
Step 4: Coloring Activity
The child also colored the printed drawings directly, carefully adding dark shading to create their own version. Even though AI created the base image, the moment the child adds color by hand, it becomes entirely their own work.
Step 5: Animated Video of Elli with XBRUSH Video Generation
We generated a 1080p video using XBRUSH's Kling v2.1 Pro model, adding a prompt to keep the background white so only the character would move naturally.
The static drawing became an animated character. Seeing Elli actually move made the child very happy.
More of the Child's Drawings as Videos
Priest and Druid
A colorful drawing of a cleric, druid, and bear. Kling v2.1 Pro added natural movement to all the characters.
Halloween Ghost
A Halloween ghost wearing a witch hat and holding a pumpkin — a coloring-book design with soft colored pencil texture.
Why This Play Works
One simple drawing by a child can lead to so many activities:
Background removal → Solve phone photo shadow issues and get a clean character
Pose change → Transform the same character into different poses for new expressions
Print + flipbook → A hands-on activity connecting digital and analog
Coloring → The child adds color directly to an AI-generated outline, participating in the creation
Video generation → The child's drawing becomes an animated character
It also motivates children to draw more. Seeing their creations used in so many ways, they start thinking about what to draw next on their own.
When a child sees their own drawing move, pose, and come to life on screen, it doesn't replace their creativity — it amplifies it. AI becomes the tool that makes their imagination feel real, and that's what makes them want to draw more.
What We'd Like to Try Next
Character costume changes — Give Elli different job outfits or seasonal costumes
Design and generate coloring book pages — Imagine a scene, generate it with XBRUSH, print and color
Game sprite pose sets — Running, jumping, attacking, defending — like a real game sprite sheet
Tools Used
XBRUSH — Background removal, pose change (nanobanana), video generation (Kling v2.1 Pro, 1080p)
Color printer + scissors — Flipbook creation
Colored pencils — Coloring activity
Related Posts
A 2nd Grader's AI Game Design Document — The Cat Game Project
One Sketch, Five Completely Different Images — AI Editing in Practice
One Line Drawing, Many Poses — AI Pose Transformation and Coloring at Once
Frequently Asked Questions
Q: How does XBRUSH's background removal handle phone photos with shadows and uneven lighting?
XBRUSH uses AI to detect and separate the subject from the background, including shadows caused by phone camera angles. In this project, a hand-drawn character photo with noticeable shadows was cleaned up in one step — only the character remained on a white background, ready to use.
Q: What is the Pose Change (nanobanana) feature and how specific can the pose instructions be?
Pose Change is an XBRUSH editing feature that repositions a character's body based on a text prompt while keeping the original character's appearance, style, and colors intact. You can give natural-language instructions like "spread both arms to the sides" or "raise both arms to the sky," and the AI applies the pose accordingly. More specific prompts generally yield more accurate results.
Q: What video resolution and model does XBRUSH use for animating drawings?
In this project, XBRUSH's Kling v2.1 Pro model was used to generate 1080p video from the child's drawing. The model interprets the character's shape and style to produce natural movement. Adding a brief prompt (such as keeping the background white) helps control the output.